The Death Of Duke Nukem Forever

Way back in 2006 I blogged about all the things that took less time than Duke Nukem Forever. A running joke in the technology industry as a whole has been how long the mythical game has taken to develop. Wars have started and ended in less time than they spent on the game. Take World War II for example.

Now that it’s effectively a dead project, Wired has an excellent article on the death of Duke Nukem Forever. It’s a very worthwhile read if you have any interest in technology, business, gaming, or just succeeding in anything. Among the takeaways:

  • Having seemingly unlimited money can be a curse more than a blessing. Being on a budget forces discipline that’s necessary regardless of budget.
  • Always have milestones and deadlines.
  • Always have an end-game.
  • Once you pick your platform, stick with it until you release a product unless it’s impossible to do so.
  • Check your ego.

I suspect at the end it’s now come down to an IP grab and they are really just trying to get the name, which is likely worth more than all the years of software development in the project. That however doesn’t take away from how poorly managed things were.

Web Development has a notable difference in that it never really “ships”. So there’s no end-game unless your handing off the project/code. It’s an iterative process. That however still leaves milestones that need to be met.

Hopefully someone will salvage what’s left and release the game. However that would only be a good thing if its done right. To often these situations end up with a half-baked half-salvaged Frankenstein of a product.

Around The Web Tech (General)

Super Mario Gravity

The other day I mentioned there is a JS implementation of Super Mario brothers. I also mentioned that the physics feel about right compared to the real game.

Apparently someone did some analysis on the series and correctly concluded that the gravity physics are totally not realistic (shocking). The real nuggets are that he can jump 5 times his body height and should be unconscious on the way down since his falls achieve 9.31 g, which should render a human unconscious without a G-Suit. Maybe those are special overalls after all.


Around The Web Web Development

JS Super Mario Brothers

Super Mario Brothers JS

Here’s Super Mario brothers rewritten in JavaScript. It’s remarkably well done, even the physics closely match that of the original game. The only thing I noticed was a slight lag in Firefox 3.0.5 which I suspect might be due to the speed of the events rather than the actual game.

There have been several attempts to port the classic game to the web including this one which is fairly complete for 14kB of JavaScript and uses <canvas/>, though I think the one above is more like the original game.

Apple Software

SimCity For iPhone

EA Mobile games released the classic SimCity for the iPhone. Having played SimCity Classic, 2000 and the Palm OS version, when I heard about this version, I knew it was going to be on my short list of wanted apps. Truth be told most of the games in the AppStore are worthless, so spending $9.99 on a game series I’ve enjoyed before didn’t seem like a bad deal.

It’s essentially SimCity 2000 + a few things. If you liked 2000, it’s a pretty safe bet the iPhone version won’t be a let down. You can of course save your game and keep it going for months since this isn’t the typical 5 minute iPhone game.

Apple Tech (General)

Where Are The Ugly People?

Steve Rubel has the goods on the opening of the Second Unofficial Apple Store in Second Life. Freaky how real it looks. A lot of detail is really there. It recreates the Apple Stores from First Life πŸ˜‰ .

I still question Second Life… Where are the ugly people? Where are the obese that dominate first life? Why do I have to see overweight people in belly shirts walking around in the summer while in Second Life this problem isn’t there? Serious false advertising for real life. No wonder people get addicted.

But I digress… new Apple Store!!! πŸ˜€

Funny Software

Waiting for Duke Nukem Forever

Found here and mirrored below the break since things like this tend to disappear or move over time. This list is pretty good, haven’t verified all the facts, but they seem to be pretty accurate.


Americas Army. Will I ever be a Special Forces Soldier?

I passed the test. Got an 80 something. Not great, but acceptable. Perhaps another time I will take it again. It’s what comes after it that I can’t manage. I can get to objective A with no trouble. But Objective B… πŸ˜† Not by a long shot. After several attempts, I decided way to much time this weekend was devoted to gaming, rather than other stuff (like eating). So perhaps Tuesday (Veterans Day). Since I’m off, perhaps another try.


Americas Army 2.0

Americas Army 2.0 is out. Downloading now.

223MB patch.

Will take long time.

I’m excited. Waiting a long time already.


Linux and Mac versions hopefully soon. For now XP Thinkpad.


We are Trading

I’m now trading on BlogShares (see Site Information on the bottom left for more information).

Currently at 15.44! That’s not to bad.

Lets get the stock up. Buy Buy Buy πŸ˜‰

And no insider trading!

Tech (General)

Need some gaming

Games, games, games, games, games.

Americas Army 1.9 is Gold. Was able to find a copy already posted. Got medic certification. Surprisingly identical to Red Cross certification (just shorter). Awesome update. Great work on behalf of the AA:O Team. Definitely worth the wait!

My favorite game of all Time F/A-18 Hornet has been updated yet again! F/A-18 Operation Iraqi Freedom. Seems like a sweet game, at a real low price. Check out some screenshots. I loved 2.0, and 3.0 (never got into Korea). This game appears to be a “must have”… since I must have it!

Better go to sleep.