Posts Tagged ‘canvas’

JS Super Mario Brothers

Here’s Super Mario brothers rewritten in JavaScript. It’s remarkably well done, even the physics closely match that of the original game. The only thing I noticed was a slight lag in Firefox 3.0.5 which I suspect might be due to the speed of the events rather than the actual game. There have been several attempts […]

Google Gears For Safari And Other Browser Addons

Google today released a beta of Google Gears for Safari. Still no iPhone support, but that’s not likely due to Apple’s rather restrictive licensing rather than technical reasons. It’s good to see them keeping true to their original efforts to support all platforms equally. That’s been a gripe of mine recently. With Google creating Gears […]

Rebreaking The Web

It’s happening again. Once upon a time, browser vendors started adding their own features without consulting with each other and agreeing upon standards. What they created was a giant mess of inconsistencies across browsers and platforms that is still in effect today. Ask any web developer and they can tell you of the pains that […]