Posts Tagged ‘direct3d’

Always Bet On Standards

An old but interesting interview with X-Plane creator Austin Meyer on Direct3D vs. OpenGL: …I bet on OpenGL, and used that. As a result, here we are, 15 years later, and the people that use Direct3D can support Windows only. But, with OpenGL, I support Windows, Mac, Linux, Palm OS, Google Android OS, and oh […]