iPhone 2nd Generation

So more is coming out about the next iPhone, which we all know is going to be 3G. Someone found evidence of it in the recent update to the iPhone SDK. The SGOLD2 chipset will be replaced with the SGOLD3, which supports 3G networks (as we all expected). Looking at the specs some interesting things come out:

  • ARM 926 CPU capable of running up to 312 MHz – This isn’t that much more than the existing iPhone which is said to be underclocked to preserve battery life. Don’t expect much change here.
  • 5 Megapixel camera support – Capable, but don’t expect to see 5MP. I suspect it will be upgraded to 3MP and no higher to conserve costs.
  • MPEG4 / H.263 hardware accelerator – Sigh, no H.264 support. That’s a bummer. Apple could still use hardware support via another chip.
  • Support for video telephony, streaming, recording and playback – I wonder if Apple plans to utilize this. Video telephony could work over 3G networks (AT&T already did it with an LG CU500v). But it would require a potentially reworking the location of the camera on the phone.
  • 3G upgradeable with WCDMA coprocessor – Very interesting since this could allow Apple to offer the iPhone on CDMA networks, though the largest (Verizon) is going to become LTE a varient of GSM. That’s the largest CDMA network in the US. Still CDMA support will be needed for Japan.

Walt Mossberg initially said this is going down in 60 days, but now he’s retracted that statement. I still think a June timeline sounds about right. WWDC 2008 is June 9-13, 2008. Sounds about right.

iPhone SDK & Enterprise Offering

Apple announced it’s Enterprise offering as well as the long awaited SDK for the iPhone today. A few thoughts:

Enterprise Offering

Pretty impressive, at least the way it sounds. I have a feeling they are dead serious on this one. Exchange support, and the administrative stuff will be very big wins. I also wouldn’t be surprised if the line ends up splitting so there’s an enterprise line of iPhones with a more business set of features, and a “personal” line. That will help them compete more on both sides by being able to focus more. Software likely will be identical among them.

The one thing I can’t figure out is cost. I have a strong feeling a price drop for the current EDGE based iPhones will come in June, as the new 3G models are revealed. It’s still a hard pitch for enterprises to buy iPhones when Blackberry’s are getting cheaper and cheaper. Not to mention they can shop for prices among wireless providers. Because of this, I think there’s a price drop in the works to bring the iPhone to where it can really compete.

SDK

I can has SDK? Still can’t download it. Apple’s on Akamai, but their developer stuff is generally not. That really sucks. I’ve been trying all afternoon.

I wonder if the $99 one time fee (setup fee) applies to open source projects? I’d hope they provide an avenue for them to signup at no charge. Especially considering Apple’s involvement in open source.

Other Thoughts

Still no Apple SSH client? I really hope terminal.app is available for download when this thing actually ships.

More when I actually get my hands on some SDK bits.

No Flash For The iPhone

Via TechCrunch I noticed that there won’t be flash player for the iPhone anytime soon. I’m not surprised. I said this before.

Apple doesn’t want the iPhone to get the reputation of having poor battery life. Apple is said to have avoided 3G thus far because of power consumption reasons, instead opting for a lower powered EDGE chip. When Apple moves to 3G later this year, they will want to at a minimum keep the same battery life. Having Flash on the iPhone will mean a likely drop in battery life. Something they don’t want.

I suspect in 12-18 months when H.264/AAC is a more common encoding scheme, I think we’ll see a Flash component for QuickTime that can take advantage of the hardware on the iPhone. Right now there’s too much vc6 stuff out there.

Apple doesn’t want anything released to drain battery life or it will be accused of misleading consumers about average battery life. Keeping the CPU idle will help keep that time up.

I suspect the SDK will have some limitations on CPU cycles an app built can consume before it’s throttled in some way. For the exact same purpose. That’s fine for most things, most users won’t notice, but for video, any slowdown or bottleneck becomes very visible.